this lobber prototype is a recent addition to that branch of my practice i call action objects. these action objects developed directly through two issues i encountered with digital sculpture practices. namely the thousands of hours physically tied down to the computer, and more academically through a concentration i followed regarding the materiality of 3-space geometry as sculptural objects. resulting in a series of small objects called the standard objects line (link coming). this series placed several disparate materials side by side and included a computer assisted representation of a digitally derived object exhibiting its 3-d requirements and joining a long history of materials and processes.
it was a moot argument really, and one i had largely with myself, but the objects of the standard object line afforded a reconsideration of 'real' form, asymmetry, and became the stylistic framework which combined with my bio-physical reaction to far too many hours sitting in front of the screen, spawning the action objects.

action objects where from the beginning very simple, such as action object no.1, an 8in.diamiter 4.5 foot length of wood, just small enough to pick up, but heavy enough to be a little dangerous. At once a log, and a perfect primitive cylinder as in 3 space. i tossed this object above my head and caught repeatedly until i was weakened to the point of dropping the thing on my face. action object no.1 also illustrates the connection these objects have, if even potentially, with performance.
action object no.1 was so simple and so open to various uses, it may well have fostered this trend in latter work as well. (See - food) The object has various ways of being used and so understood as different sculptures or sculptural components.

another example adds a soda can which has been sanded back to raw aluminum. This is placed on the sidewalk and action object no.1 is held directly above, vertically, straight out from my body working the muscles of my back and arms and then dropped as straight as possible atop the standing can. The action generates a beautiful though temporary painting on the sidewalk, a radial spray pattern each of which would necessarily have a slightly or radically varied and so a unique morphology not unlike a snowflake or thumb print. And the flattened can is a sculptural object and or component for latter sculptures, in and of itself thus action object no.1 is also a simple machine for generating multiple unique design objects and one step in "processing" aluminum components, if you will.
the action objects now include various systems for play and creative investigation. But one more note on the early action objects.

this lobber is the first generation towards a thrown or dropped object series, resembling a generic maple tree seed pod--which i hope at some point can be thrown straight ahead and achieve a balanced lift. this object series is all about investigating lift and the potential contextual information associated with human engineered flight, in this case the emergence of the drone in military technological development. it also has a direct link to earlier digital work.
(no. 6 of new object series, 2001)